Classroom simulations (sometimes referred to as games) are often used in operations and supply chain management courses to improve student involvement. Many popular games are often quite complicated and require a significant amount of class time. But there is also value in using simple games to quickly illustrate one key point and to motivate material. I discuss games that I use in the classroom, drawn almost directly from my research, for three topics: inventory and contracting, competitive bidding, and trust and collaboration. For each topic, I explain the specific goals the games are designed to accomplish. I also discuss the game setup and how to modify games designed for research to be used in the classroom. Where appropriate, I also share my typical experience with student reactions and feedback.
Speaker: Elena Katok
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